ツール‎ > ‎

Volume Extraction Tool for Lip-sync

This tool is to get the information of Lip-sync beforehand.

This tool is used for the real-time environments (e.g. PSP, Android 2.2 or earlier) in which you cannot extract the current audio level to be in sync with the mouth-open level (Lip-sync).
It is not needed for iPhone or Android2.3, as it is possible to get the real-time information.


Live2D Editor Software License Agreement applies to this application.
You must read, understand and agree to Editor License Agreement before downloading this editor.
By downloading, installing or using this editor, you are agreeing that you understand this Agreement and accept all of its terms.

Start up the tool



Before starting up
32bit version Java6 or more and QuickTime Player should be installed.
2GB or more is recommended on board memory.

If Java6 and QuickTime are installed properly, the application starts up after clicking "Launch Tool".

How to use
You can extract the voice sound by dragging and dropping a file or a folder like mp3 or wave.

When "Export As .mtn" is selected
It will be loaded as Live2DMotion and exported in a format to be used as a motion.
It usually generates a MotionQueueManager instance for managing Lip-sync only, and is used separately from other motions.
        
When "Export As .mtn" is not selected
It will be exported as a text file with the name of "xxxx.soundlevel".
It is written with simple small numbers separated by commas as below. The Frame Rate is fixed to 30.

0.44,0.48,0.48,0.30,0.49,0.49,0.49,0.42,0.24,0.23,....

We currently do not offer a library to process the data of this format.















Comments