Live2D Cubism Documents

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Reference

  • Reference Information
    • Method for Switching Model Parts
    • Execution Speed
  • Glossary

Cubism Editor

  • Introduction
    • Check List
    • Files of Model and Motion
    • System Requirements
  • Videos
    • Tutorial Videos
    • Seminar Videos
  • Cubism Modeler
    • The Cubism Modeler tool
      • Preparing texture files from an original illustration
      • Workflow of Creating a Model
      • About Placing Texture
        • Place Texture
        • Process of Editing Texture
        • How to Map Polygons
        • Draw Order
        • Generate Parts
      • About Deformers
        • Deformers
        • Place Deformers
        • Place Rotation Deformers
        • Combinations of a parent-child hierarchy
        • Structure of Deformers
      • About Motion Parameters
        • Motion Parameters
        • Standard Motion Parameter Settings
        • How to Set Motion Parameters
        • Set the Motion (in XY Directions)
        • Set the Motion (in a Parent-Child Hierarchy)
        • How to Adjust the Motion Parameter
      • About Exporting a File
        • Export a moc File
        • Setting a Target
      • Troubleshooting
        • A Child Deformer is Placed Outside of the Parent Deformer
        • Change the Setting of “Number of Bezier divisions”
    • Models for Particular Purpose
      • For a Model Needs To Switch Arm Posing
        • Switch Arm Posing
        • Switch Arm Posing with Cross-fade
      • For a Model Needs To Switch Clothes
        • Export a moc file
      • For a Model To Be An Avater Part (PRO version only)
        • Setting of Avatar Parts
        • Output Parts for Avatar
      • For a Model With Collision Detection
        • Place Collision Detection
    • Techniques
      • Deform Path
      • Soft Selection Tool
      • Copy Shape and Blend Shape (with PRO version only)
      • Synthesize Corners
      • Reflect Drawable Objects
      • Save, export, and import Parts
    • Hints
      • Hints When Creating the Shape of Face
    • Notes
      • What You Should Not Do When Mapping Polygons
      • Notes When Deleting Motion Parameters
  • Cubism Animator
    • What is the Animator Tool
      • Prepare to Create Motions
      • Load the Material and Place the Model
      • Basic Operation of Track
      • Items in “Scene” Pallet
      • Place the Background Image and Grouping
      • Create and Manage Template Files
      • Generate Scenes from an Audio File
      • Notes When Creating a Motion for an Application
      • Export mtn Files
    • Techniques
      • Curve Editor
      • Key Frame Interpolation Methods
      • Create a Motion with Switching Arm Posing
      • Create a Model with Better Quality (preparing)
    • List of Short-Cut Keys
    • Precautions
  • Live2D Viewer
    • Live2D Viewer
      • Load the Model and the Motion
      • Set the Motion
      • Set the Pose
      • Physics Computation
        • Set the Physics Computation
        • Easy Mode of Physics Computation
        • Add a Physics Computation to a Motion (an mtn File)
      • Face Expressions
        • Structure of Face Expressions
        • Create a Face Expression with the Animator Tool
        • Set the Face Expressions to Export
      • Add the Sample Settings
      • Export a Model Setting File
    • Techniques
      • Load the Face Expression in the Modeler tool from the JSON file

Cubism SDK

  • Cubism SDK
    • Introduction
      • Standard Structure of SDK
      • Status of Each Platform
      • How to Install Applications
      • Cooperate with Other Systems
    • Live2D Library
      • Initialization and Exit
      • Display the Live2D Model
      • Motion
      • Operate the Motion Parameter
      • Collision Detection of the Model
      • Lip-sync
      • Automatic Delete of a Motion【C++】
      • Custom Memory Allocator【C++】
      • Set the Build Target【C++】
      • Debug Function
        • Basic Information
        • Detection of the Memory Leak (C++)
        • Check the Motion Playing
    • Frameworks
      • Automatic Blinking Process
      • Animation by Dragging
      • Priority of the Motion
      • A Setting File of the Physics Computation
      • Pose Setting
      • Face Expression Motion
      • SDK 0.9
        • Set Face Expression (with previous version)
        • Exchange the Parts of the Model
        • Make a Part as a Reference
    • Make Settings for Each Platform
      • Android
        • Execute the SDK Attached Sample
        • Creating a project using a sample
        • Development Tutorial Video Using Library
      • iPhone & iPad (preparing)
      • FLASH
        • Execute the Sample Attached to SDK
        • Creating a project using a sample
        • Development Tutorial Videos
      • Unity
        • Cs Version (recommended)
          • Initial Setup
          • Using the sampleApp1
          • Creating a Project Using the Simple
      • DirectX
  • API Reference

Tools

  • Live2D Viewer
  • Volume Extraction Tool for Lip-sync
  • Noise Removal Tool Around the Texture

Support

  • FAQ (frequently asked questions)
    • Editor (overall)
      • Installation
      • Internet connection
      • License
      • Installation and setting of Quicktime7
      • Cannot draw properly
      • Log transfer
    • The Modeler tool
      • Some parts disappears when exporting a MOC file
      • An error message appears when exporting a MOC file, and some drawable objects are not displayed
    • The Animator Tool
      • Exchange the model data (reloading)
      • mtn files
      • Noise on boundaries when objects are placed on transparent background
    • Development
      • 【iOS, Android】Cooperation with the system and GUI
      • 【iOS】The motion stops when I start operating the view
      • 【C++】An error occurs with MemoryParam::malloc_exe
      • Unity
        • C# version
        • プラグイン版
  • Sample Data
    • Guidelines for using Live2D characters
Cubism Modeler‎ > ‎

Models for Particular Purpose


サブページ (4): For a Model Needs To Switch Arm Posing For a Model Needs To Switch Clothes For a Model To Be An Avater Part (PRO version only) For a Model With Collision Detection
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