Preparing texture files from an original illustration

Before going into the Modeler tool, you need to create texture files from an original image of a character. Please refer to "Preparing Texture files" of our Tutorial Videos as well.


1. Preparing an original image


Prepare an original image of a character.


It is easier to create a model to move horizontal directions if the original image is in front view.

However it is not really needed.
You can reuse an existing illustration which is not written for Live2D.

Tips : Image size

You may decide the image size regarding how it will be used and be seen.

Size of 2000 pixels is standard and suitable for creating.


If you want to make the image be clear when zoomed up, you may make it in bigger size.

If you use the Free version, remember that you can use only one Texture with the size of 1024 x 1024 pixels, and you need to reduce the image if it is bigger.


2. Dividing the original image into parts

・Dividing the image into parts

Divide the image into parts like eyes, ears, or hair, and add to draw the parts which are layered and hided by other part.


You need to add to draw the parts which are layered and hided by other parts and are not drawn in the original illustration, for example the back hair behind the face, or the base of the neck. These parts will be seen when the character moves, and are needed to create an animation.


Tips : 
If you are preparing the original illustration to use for Live2D, it is recommended to draw it in layers to the details.


・Adding to draw the parts which are needed to create an animation

You need to add parts like eyelids, the inside of the mouth, parts to hide the inside of the mouth that are not drawn in the original illustration and are needed when creating movements.




・Preparing the original image as a guide

You also need to prepare the original image to be used as a guide when placing parts in the Modeler tool.
If you export the clipped out image in png or jpg format, you can use it as an image guide.
If you also have reference images of face expressions, it is recommended to export them as well.

3. Creating Texture images

Next you need to create Texture images to load in the Modeler tool.
Place the parts which you divided into in the previous step into a canvas. Place them all without being layered to each other.



Image size:
A Texture must be a square of two to the Nth power, like 512, 1024, or 2048.
*It is recommended to make it 1024 x 1024, if it is not for the special case like movies with very high quality.

Numbers of Texture:
Two or three Textures with 1024 pixel size if it  is for applications.
No limitation if it is for movies.
*With Free version, you can use only one Texture with 1024 pixel size.

Tips : Recommendation

・Creating a Texture depending on each part, like a Texture for skin, a Texture of hair, and a Texture of clothes is more convenient.

Place bigger parts first, and then place smaller parts into Texture.

・Place the same kind of parts into one Texture, if possible.

The more Texture number, the larger size the model data becomes. So place the parts into a Texture as much as possible to reduce the number of Texture. 


When a Texture is completed, export it in png format with the translucent background.

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