Standard Motion Parameter Settings

To standardize the Motion Parameter enables you to replace or reuse the Motion Parameter easily.
It is recommended to create modeling according to the following rules if it is in no exceptional circumstances.

Rules
  • For eyes and mouth, set “0” when they are closed normally, and set “1” when they are opened normally.
    ※For the condition to close them tight or to open them wide, you can set other values than “0” or “1”.

Standard Motion Parameters

  IDReference ValueMinimum Value
Maximum Value
Notes
ANGLE XPARAM_ANGLE_X 0-30
30
Click + to turn right of the screen.
To turn the face from -30 to 30 degrees in horizontal direction.
ANGLE YPARAM_ANGLE_Y  0-3030 Click + to turn upward of the screen. 
ANGLE Z

PARAM_ANGLE_Z 0-30

30

Click + to turn right of the screen.

 
EYE L Open
 
PARAM_EYE_L_OPEN 1 01Click + to open the eye.
Add 1.5 or 2 to the maximum value to open it wider.
Reduce 0.5 to close it tight.
EYE L smile※

PARAM_EYE_L_SMILE 0 0 1Click + to make the smiling eye.

EYE R Open

PARAM_EYE_R_OPEN 1

 0

1Click + to open the eye.
Add 1.5 or 2 to the maximum to open it wider.
Reduce 0.5 to close it tight.
EYE R SMILE※

PARAM_EYE_R_SMILE 0 0 1Click + to make the smiling eye. 
EYEBALL X

PARAM_EYE_BALL_X 0-11Click + to look right.
 
EYEBALL Y

PARAM_EYE_BALL_Y 0-11Click + to look upward.

 
Zoom In/Zoom Out of Eyeball   
 
PARAM_EYE_BALL_FORM   0
-1
1
-1 for zoom out.
0 for reference
1 for zoom in

0 for standard look.
Make it in the range from -1 to 0 only to zoom out.
Make it in the range from 0 to 1 only to zoom in
.

※ Reference value is modified from 1 to 0 (17 Jan, 2012).
BROW L  Y

PARAM_BROW_L_Y 0-11Click + to raise the brow.
※ The default value was from 0 to 1.0 in the previous version.
BROW R Y

PARAM_BROW_R_Y 0-11Click + to raise the brow.
※ The default value was from 0 to 1.0 in the previous version.
BROW L X
 
PARAM_BROW_L_X 0-11Click - to knit the brow.
Left brow should be moved to left to knit.
BROW R X

PARAM_BROW_R_X 0-11Click - to knit the brow.
Right brow should be moved to right to knit.
BROW L ANGLE
PARAM_BROW_L_ANGLE 0-11Click - to make the angry brow.
Minus values for the left brow to go downward to left.
BROW R ANGLE

PARAM_BROW_R_ANGLE 0-11Click - to make the angry brow.
Minus values for the right brow to go downward to right.
BROW L FORM

PARAM_BROW_L_FORM 0-11Click - to make the angry brow.
 
BrowR Deform

PARAM_BROW_R_FORM 0-11Click - to make the angry brow.
 
MOUTH OPEN

PARAM_MOUTH_OPEN_Y 0 01Click + to open the mouth.
Add 1.5 for the maximum to open it wider.
MOUTH FORM

PARAM_MOUTH_FORM 0-11Click + for the smiling mouth.
Click - for the angry mouth.
 
SMILE

PARAM_SMILE 0-11 As the emotion is often expressed with the shape of brows or mouth, SMILE Motion Parameter was deleted from the list.
Cheek

PARAM_CHEEK

(Changed from PARAM_TERE)
As required
 01Click + to blush.
Reference value can be set according to the character's appearance.
BODY ROTATION X

PARAM_BODY_ANGLE_X 0-1010Click + to turn right of the screen.
 
Body Rotation Z

PARAM_BODY_ANGLE_Z 0-1010Click + to incline to right of the screen.
 
BREATH

PARAM_BREATH 001Click + to inhale.
 
HAIR FRONT

PARAM_HAIR_FRONT 0-11Click + to move to right of the screen.
It is usually set by physics compulation.
HAIR SIDE

PARAM_HAIR_SIDE  0

-11Click + to move to right of the screen.

It is usually set by physics computation.
HAIR BACK
PARAM_HAIR_BACK  0-11Click + to move to right of the screen.
It is usually set by physics computation.
HAIR SOFT
PARAM_HAIR_FLUFFY

(Changed from PARAM_HAIR_FUWA)
 001Click + to fluff out the hair.
It is added when you need to express the hair to fluff out.
SHOULDER SHRUG※

PARAM_SHOULDER_Y 0010Click + to shrug the shoulder.
 
BREAST SWAY※

PARAM_BUST_X
PARAM_BUST_Y

 0
 0  
-1
-1
1
1
Click + to sway to right.
Click - to sway to left.
 
Entire image horizontal

PARAM_BASE_X 0

    
Entire image vertical

PARAM_BASE_Y 0    

※You may add these Motion Parameters if needed.




Comments