Setting a Target

You can make settings of the Texture size or the file name that are outputted when exporting the file.
The Texture within 1024 pixel size is exported with the standard setting, however you can change this setting to export the Texture of 2048 pixel size.


We are going to export the Textures of 1024 pixel size and of 2048 pixel size as an example.

Add the Target Settings

Select "File" menu - "Target Settings".



Click "Add" button to add a new target setting.



The "Texture Settings" window appears.
Change the setting as you like.



Change the Target Name to "2048".
Delete the settings of 256 pixels and of 512 pixels in the "Output Settings" by clicking the "Delete" button, and leave the setting of 1024 pixels only.



Click the "Add" button to add a new setting.



The "Texture Output Settings" window appears.



Change the setting of "Output Size" to "2048".
Change the setting of "Output Path" to "${MOC_NAME}.2048/texture_${TEX_INDEX}.png}".
You can copy the setting of 1024 pixels and paste to change the values.

Click ok button when all the settings are completed.



Tips: Variables you can use as the Output Path

Click the "Variables" button in the lower right of the window to see the variables that you can use as the output path. Click one of them to be selected.
It is possible to make the output settings of the Texture as you like with these variables.





Now the output setting of 2048 pixels is added.
Click ok button to close the window.



Make sure that "2048" is added in the "Target".
Click ok button to close the window.




Export the moc file of your setting

Next, output the moc file.
Select "File" menu - "Export .moc file".



Make sure that "2048" is selected as the "Target for outputting" in the "Export Settings" window.
Click ok button to export the moc file.



Files as you have set are outputted.




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