Structure of Deformers (Parts Around Eye Area)

Deformer of Eyes


EYE L CURVE】 (EYE R CURVE)
These are Deformers to make movement of “ANGLE X” or “ANGLE Y” to turn the face in horizontal direction.
You better to make settings of the number of Bezier divisions as 3 x 3, not 2 x 2 like for other parts, to create deformations from each angle easier.
It has a child Deformer of eyeball, so you better to create this Deformer in larger size regarding eyeball’s movement.

├─EYEBALL L CURVE】 (EYEBALL R CURVE)
These are Deformers to make movement of “EYEBALL X” or “EYEBALL Y” to move eyeballs.
You may set a child Deformer like “Shrinkage of EyeballL (EyeballR)” for the expression to be surprised to make the pupil of the eye shrink.

└─【D_EYE.00~01】 (D_EYE.02~03)
These are drawable objects of eyeballs and highlights.
You may assign highlights to “EyeL Open” to be along eyelids when opening or closing the eyes.

├─【D_EYE.00】 (D_EYE.08)
These are drawable objects of the white of the eye.
It may be deformed to be enlarged when the eye is opened wide.

└─【D_EYE.01~07】 (D_EYE.09~14)
These are drawable objects of eyelids and eyelashes.
They make movement of “EyeL Open/Close” to close the eye.
You should make the white of the eye or pupil inside the eye.


Deformer of Brows

【BROW L CURVE】 (BROW R CURVE)
These are Deformers to make movement of “ANGLE X” or “ANGLE Y”.
They are small drawable objects from the first to have a lot of Deformers to be big, and you should pay attention when positioning or deforming this Deformer as the operation is quite complicated.
You better to set deformations of angle by checking variety of different shapes with “BrowL Deform” or others.

└─【BROW L LOCATION】 (BROW R LOCATION)
These are Deformers to make movement of “BROW L Y” or “BROW L X” to move the position of brow in vertical and horizontal directions.
You need to create it with securing space for the child Deformer “BROW L ANGLE” to rotate.

└─【BROW L ANGLE】 (BROW R ANGLE)
These are Deformers to make movement of “BROW L ANGLE” to change the angle of brow.
If this Deformer is big, its parent Deformer “BROW L LOCATION” need to be big enough to secure space for rotation.
You better to create it as small as possible where the polygon can be deformed reasonably.


└─【D_BROW.00】 (D_BROW.01)
These are drawable objects of brow.
It makes movement of “BrowL Deform” to transform the shape of brow depending on the face expression.


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