Combinations of a parent-child hierarchy

Parent: Curve Deformer, Child: Curve Deformer
This combination is used when you want to deform the part using two or more Motion Parameters.
You can use this combination for the Deformer of Bangs with XY directions (parent) and Hair (child) in the following example “Hibiki”.
You can use it for many of other parts.
With the parent Deformer of XY directions in upwards,
Make a deformation of child Deformer of Hair.

Parent: Curve Deformer, Child: Rotation Deformer
This combination is used when you want to make two different deformations for one movement. For example, when the character breathes, the body part swells while the arm part changes the position.

The Deformer of Breath (parent) is enlarged, while the size of arm is intact.

When exaggerating it, it will be like the image below.
Only the position of shoulder joints moves along the Curve Deformer, while the size of arm is intact.



Parent: Rotation Deformer, Child: Curve Deformer
This combination is used to add more deformation for parts which rotate like neck or limbs.

Move the child Deformer of XY directions,

You can rotate the neck as well.

Parent: Rotation Deformer, Child: Rotation Deformer
This combination is used to link a Rotation Deformer to another one to express the joint part of arms and so on.

You can make the rotation movement of shoulders, arms, and wrists separately.

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