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Precautions

Followings are some precautions regarding the use of the Animator tool.

With the Animator tool you can create the following things:

A. Movies like QuickTime or AVI
B. Motions (.mtn) to be used for real-time rendering such as games.


(1)Precautions when creating movies.

 Regarding creating movies, there is little to be mentioned, as the Animator tool basically exports what you see on the display.


(2)Precautions when creating motions (.mtn)

 Regarding creating motions, you need to pay attention as the motion settings are used in the combination with other motions, Motion Parameter settings of face expression, automatic motions (like Breath or Hair etc.), or Lip-syncs on the program, and may be exported differently from what you see in the Animator tool.

■Standard method
 ・Face or eye directions: They are expressed in the combination with other motions.
 ・Hair: Motion settings are made in the program, and the settings made in the Animator tool are ignored.
 ・Lip-sync: Motion settings are made in the program, and the settings made in the Animator tool are ignored.
 ・Position or Zoom In/Zoom Out: Motion settings are made in the program, and the settings made in the Animator tool are ignored.

■Add all keys to the first frame
 ・This setting is acceptable, since adding keys of Hair and Breath will be overwritten.

■Do not change the pose for the first one second
 ・You only need to stay with the pose of the first key frame for several seconds, and you do not necessarily start the motion with default pose.
 ・The bigger the movement is, the greater the difference in what the pose is supposed to be and the actual result.

Do not add blinking motions for the first and last second.
 ・Because of the fading of the motion, adding a motion of blinking for the first and last one second will be resulted in eyes with half-opened. You better not to add motion of blinking during these periods.
 ・Like above, do not add motion of closed eyes for the first and last period if you want to create face expressions with closed eyes or smiling eyes.
If you want to create face expressions with closed eyes or smiling eyes in the beginning of the motion, create the beginning period with eyes closed to start the motion.

■Do not add blinking for the first and last two seconds for the idling motion.
 ・As the fading time is usually set to be longer for the idling motion, it may result in eyes that are half-opened even if you follow the previous rule of not adding any blinking motion for the first and last second.

■When outputting motion data (File -> Output Motion Data or ctrl+alt+shift+s), it is advised to set Parameters to Keyed Parameters and Switch Part View to Keyed Parts.

■If you need to exchange arm posing
 ・Use “Show or Hide Parts” to set which arm should be displayed first.
 ・Insert the key of “Hide” for the arm which is not displayed.


How they are expressed in the program differs depending on the adjustment on the program.
You need to decide the settings in the Animator tool with your programmer in advance.









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