Cubism SDK‎ > ‎Introduction‎ > ‎

02. Cubism2.1 Supported Platforms

SDK 2.1 introduces new features such as the clipping mask. The following chart shows the compatibility with various supported platforms.
For any urgent inquiries, feel free to contact our tech support directly.
Unity (C#)JSC++JavaAS3Other
Win Mac
iOS
Android
Other
etc.
WebGLiPhone
GLES1
iPhone
OpenGL
ES2
Android
OpenGL
ES2
Android
NDK
GLES1
Win
DirectX
Win
OpenGL
with ES2
3DSVitaPS3PS4AndroidFlashAfter
Effects
Clipping Mask×××
Multi-clipping masks×××
Avatar color 
adjustment
(Color code)
Avatar color 
adjustment
(Color list)
Avatar color adjustment
(Hue)
Texture Atlas
2.1 Compatibilityβαβββββ
※ Cubism2.0の対応プラットフォームについてはこちらを御覧ください。

Fully Supported
Partially Supported
Impending
Pending
×Incompatible


※ The result of clipping mask may vary significantly across different platforms.
※ The clipping mask and multi-clipping mask function may not be working in some impending platforms. 

※ The avatar function requires licencing for avatar. Please contact us for further details.
※ If you have any inquiry regarding impending and pending platform support, feel free to contact our tech support team. 
※ Platforms with the beta version is subject to change in partial conditions. 

* To download an SDK, please go to the SDK download page of the platform you need for. 
* Update history and licence can be found on each platform's SDK download page.




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