Cubism Modeler‎ > ‎PSD Import‎ > ‎

01. PSD Import


    Importing PSD Files

       
You can import the texture PSD file in two ways:
        using the top menu items:
[
File] → [PSD Import]. Click the desired PSD file and it will start the importing process.
        
by dragging and dropping the PSD file from the explorer onto the Molder editing canvas.





Once the PSD file is imported, the texture file will be automatically generated by Modeler!
That means the model parts will be laid flat on the canvas, and the appropriate polygons will be automatically assigned to each one.

※ Update 2016/02/08: It is recommended to set the values to the default numbers for best results.





    Texture Size

The size of the texture that is generated can be changed from the texture size drop down list at the top.
[Texture size] options let you
choose the size of the generated PNG texture file, current options are 512,1024,2048,4096.
If the model parts are too big to fit on the desired texture size, they will be shrunk, but too big a texture size with empty spaces consumes resources faster.






    Layout and Polygon settings

The menu on the left allows you to set the textures and polygons that are automatically generated

Tools
  • Preview (P)
    Allows you to pan around the canvas by click+dragging the mouse.

  • Eraser (E)
    Erases polygon vertices, can be resized by pressing [TAB] and dragging the mouse.

Layout
  • Margin Between Layers
    Controls the number of pixels allowed between the parts to make sure they do not overlap.
    A larger value means more space between the parts.

  • Rotating Layers
    Gives permission to Modeler to rotate parts when placing them on the canvas, this ensures that parts will find room by squeezing into any space that fits like a puzzle piece.

  • Update Layout (Ctrl + Shift + R)
    This will confirm any changes you made to the margin and rotating information, and reload the texture to generate it again according to the new values.

Polygon

  • Boundary Margin
    Controls the space surrounding the object, smaller values bring the outer vertices closer to the artwork, and larger values moves them further away.
    ※ please see note 1 below

  • Minimum Boundary Margin
    Controls the creation of additional vertices to make sure there are enough polygons to control between the edge of the artwork and the outer vertices.
    ※ please see note 1 below

  • Interval of Points (pixels)
    The default is 50, this keeps the size of pixels in every polygon at approximately 50x50 pixels.
    ※ please see note 1 below

  • Interval Adjustment by Size Ratio
    Controls the number of vertices or points created in the value above.
    Relative to the value of Interval of Points, it increases or decreases at a range of 1/10.
    In the case of 1, it will be the same distance regardless of the size chosen above.


  • Minimum Number of Boundary Points
    a value of 3 will create a polygon with 3 angles, a value of 4 will create a polygon with 4 angles. This value controls the minimum number of points to any polygon generated automatically from the PSD file. 
  • Alpha Value Determined as Transparent
    This controls the process of reading transparent data when generating the texture file, so if you have any artifacts or unexpected invisible pixels being generated into the texture file, feel free to increase this value until they disappear. On a scale of 0 to 255, 0 is considered completely transparent, and should work with all projects.

  • Update Polygons (Ctrl + R)
    This will regenerate the polygons to apply all the changes you made to the values in the boxes above it. If you have used the Artifact Removal Tool on the manually-created texture file, clicking this will regenerate the polygons into a more uniform alignment.

※Note 1: boundary values you specify are multiplied by 2 according to texture size, if the texture size is 1024 and a boundary of 10 pixels has been set, it will be 10 pixels. but in the case of 2048, the number of pixels will actually show as 20 pixels.

Object

  • Set Draw Order Automatically
    Setting this value to [Automatic] will layer the parts automatically into different z-order values.
    Disable this to give all objects a drawing order (z-value) of 500.


Information
  • Magnification
    This shows a percentage of how much the texture was resized to fit into the texture file.
  • For projects that require the original large size of the artwork, please adjust the texture file size to fit all the parts, until the magnification information shows a 100% value.


   Adding Another Texture File

If the texture file doesn't fit all the imported parts, you can create a new blank texture file and transfer layers to it.

Click on [Add Texture] to create a new Texture file.






To move a layer to the new texture, go to the layer list on the right, click on it to highlight, and then right-click to show the menu.
Select the destination texture you would like to transfer the part to.





The color next to the layer name indicates which texture it corresponds to.
Moving parts from one texture to the other will automatically change the color.






    Placement on the Canvas

When the importing process is to your liking, click OK to confirm.

This is what the model will look like once it is successfully imported.
The drawing objects will be imported into the PSD part.






TIPS : Single parts that are generated as multiple parts
Some parts of the model might be made up of several separate pieces but function as a single piece, Modeler might import each one as it's own separate part.

<What it looked like in the PSD>

<What it looks like imported into Modeler>


Follow the steps below to collect them into one functional part.

【1】
Erase all of the objects in the part but leave one of them, preferably one of the inner objects.
To delete an object, select it on the canvas or the parts list and press the "Back Space" key



【2】
Select the last remaining object, and then click on [Edit Texture] or CTRL + T.


【3】
Edit the Polygons to encompass the rest of the objects and then click [OK], this will keep the functionality of the object while keeping it down to only one part.



サブページ (1): 01. PSDのインポート
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