Cubism Modeler‎ > ‎Parameters‎ > ‎

04. Standard Parameter Settings

Using the standard settings for parameters will make your project easier to work with for different applications.
It is important for automation, re-using parts and animations, and templates.
Unless there is a special reason why you need to change the settings, you may find it easier to just use the default values.


Note:
        Clicking on the small rectangle next to a parameter name will show a joined Parameter slider with the one below it, to control both at the same time.

Main Rule
    • Eyes and mouth are assumed to be closed at 0 point by default.
      ※There should be no problem creating a tightly-closed eye, or a surprised wide eye, just make sure to create a range that allows to (-1, 0, 1, 5) etc.

  
  Default Parameter Settings

※Red colored parameters are optional, and are mentioned for reference

 

Name
 IDdefaultmin
maxDescriptionNotes
Angle XPARAM_ANGLE_X 0-30
30
+ Move head left and right
 Makes the character move it's head left to right, -30 to 30 is a generous range to start with. 
Angle YPARAM_ANGLE_Y  0-3030+ Move head up and down
 
Angle Z
PARAM_ANGLE_Z 0-30
30
+ Rotate neck side to side
 
Left eye

PARAM_EYE_L_OPEN 1 01+ Open and close the Left eye
please increase the range to add more expressions such as -0.5 for tightly-closed and 5.0 for wide open eyes. 
Left eye smile ※
PARAM_EYE_L_SMILE 0 0 1 + Smiling eye
 used to lift the lower lid when smiling, and control a smiling closed eye.
Right eye
PARAM_EYE_R_OPEN 1
 0
1 +Open and close Right eye
please increase the range to add more expressions such as -0.5 for tightly-closed and 5.0 for wide open eyes. 
Right eye smile ※
PARAM_EYE_R_SMILE 0 0 1 + Smiling eye
 used to lift the lower lid when smiling, and control a smiling closed eye.
Eyeball X
PARAM_EYE_BALL_X 0-11 + Move the Pupil left and right
 
Eyeball Y
PARAM_EYE_BALL_Y 0-11 +Move the pupil up and down
 
 Shrinking PupilPARAM_EYE_BALL_FORM   0
-1
1
small -1
standard 0
large 1   
Normal pupil size is at 0.
Shrinking the pupil is in the negative range.
Expanding the pupil is in the positive range.

※ Changed to a standard value from 1 to 0 (update 2012)
Left eyebrow up and down
PARAM_BROW_L_Y 0-11 + Raise the eyebrows
※ Changed the default from 1 to 0
Right eyebrow up and down
PARAM_BROW_R_Y 0-11+ Raise the eyebrows
※ Changed the default from 1 to 0
Left eyebrow left and right
PARAM_BROW_L_X 0-11 - Move eyebrow left and right
 Eyebrows will have opposite movements, so at value 1 the left eyebrow will move right to be closer to the nose. 
Right eyebrow left and right
PARAM_BROW_R_X 0-11 - Move eyebrow left and right Eyebrows will have opposite movements, so at value 1 the right eyebrow will move left to be closer to the nose.
Left eyebrow angle
PARAM_BROW_L_ANGLE 0-11 - angle the eyebrows Left eyebrow will rotate clockwise
Right eyebrow angle
PARAM_BROW_R_ANGLE 0-11 - angle the eyebrows Right eyebrow will rotate counter-clockwise
Left eyebrow deformation
PARAM_BROW_L_FORM 0-11 - Change shape
 
Right eyebrow deformation
PARAM_BROW_R_FORM 0-11 - Change shape
 
Mouth opening and closing
PARAM_MOUTH_OPEN_Y 0 01 + Opens and closes mouth
 To add an even wider mouth key form, increase the range to 2.0 etc
Mouth deformation
PARAM_MOUTH_FORM 0-11 + Smiling mouth
 - Frowning mouth
 
Smile
PARAM_SMILE 0-11 A special shape of the eyebrows when smiling. it is not used often and is not used in standard models.
Shy
PARAM_CHEEK
(used to be PARAM_TERE)

any 01 + Redness of the cheeks
 Set the standard numerical value ​​in accordance with the character
Rotation X of the body
PARAM_BODY_ANGLE_X 0-101 + Turn the body left and right
 
Rotation of the body Z
PARAM_BODY_ANGLE_Z 0-101 + stretch the body up and down
 
Breathing
PARAM_BREATH 001 + Expanding  chest
 
Bangs
PARAM_HAIR_FRONT 0-11 + movement of the bangs or fringe (hair on the front)
 Usually controlled by physics in applications
Side Hair
PARAM_HAIR_SIDE 0
-11 + movement of the hair on the sides of the head (ear tails)
 Usually controlled by physics in applications
Back Hair
PARAM_HAIR_BACK  0-11+ movement of the hair on the back of the head (and pigtails)  Usually controlled by physics in applications
Hair swaying Fuwa PARAM_HAIR_FLUFFY
(change from PARAM_HAIR_FUWA)
 001 + Hair fluffs up
Increase the hair size outwards.
Shoulder shrug ※
PARAM_SHOULDER_Y 0010 + Shrugs the shoulders
 
Chest shaking ※
PARAM_BUST_X
PARAM_BUST_Y
 0
 0  
-1
-1
1
1
+ Breast movement left and right
 + Breast movement up and down
 
Universal Left and Right
PARAM_BASE_X 0
    
Universal Up and Down
PARAM_BASE_Y 0    



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