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01. About Parameters

    About Parameters

Parameters hold the values of Key Forms that affect a drawing object or deformer, for example the state of an open eye, a closed eye, and a surprised wide eye. 
It works to cycle between Key Forms which are used to create different expressions and movements of the model, and can be activated separately to stack the effect of parameters that control a shared object or deformer.
Parameters also take care of the in-between motions between point A and point B to ensure a smooth transition.

The values of the parameters are what you will use to move your character in the Animation phase of your project.

    Parameter Settings

To check parameter settings, click the [Set Parameters] button in the [Parameters] palette.

The [Set Parameters] dialogue box will open with all the available parameters, their names, range, and values.

Here you can add or delete parameters, as well as rearrange how the parameters are listed on the Parameters Palette.
The different items have different functions:

The name of the Parameter that will show in the palette.

Reference (Default Value)
The default value of the parameter, this is what the model will show when values are returned to default.

Range of minimum-to-maximum values the parameter can reach.
For example, the head might have a (-30 to 30) range when turning left and right, which means -30 is the face turned all the way to the left, 0 is center, and 30 is the face turned all the way to the right.
For eyes, it can range from (-1 to 1), with -1 being a closed eye, 0 being a halfway point, and 1 being a completely open eye.
Since the range is virtually limitless, you can use any numbering system that is easy for you to work with.

A distinct ID for each parameter.
Working with several models will be easier if you keep the ID of parameters consistent, since that is what Cubism Modeler uses when creating motion templates. that means you can create one motion, and then apply it to several models so you don't have to redo the motion every single time.
Please keep that in mind if you decide to change the Parameter ID.

        Adding @ symbol to the beginning of a parameter ID makes it a temporary parameter.
        That means it is meant to be used when you select the current model as a template for another project, and will be promptly removed once the import wizard is finished applying the template to the new character. 
        This is mostly used for sizing functions such as the size of the head, eyes, and location of the mouth etc.

Hand Written description of what the Parameter does.
Working with several parts or models could get confusing after a while if you don't explain what each parameter does, so feel free to write whatever you like to help you remember the function!