Cubism Modeler‎ > ‎Drawing Object‎ > ‎

01. About Drawing Objects

    What are Drawing Objects?

The name [Drawing Object] is the collective term to any part of PSD file that had been assigned polygons. This includes human character parts, floating background objects, moving magic particles, and anything else the project may need to manipulate within Modeler using polygons. 

Using Cubism to manipulate objects means you can have them in different states of deform to fit different scenarios, such as facial expressions

Original Object State
  Object being deformed by moving polygons

    Options for Drawing Objects

There are a layer options to work with on Drawing Objects, Normal, Multiply, and Overlay.

To access these possible layer types, click on a Drawing Object and go to the Edit panel → Options

A dialogue window will pop up for you to choose which type of layer you want


In Modeler, culling is the process of showing or not showing polygons after an object has been manipulated to fold on itself, such as scaling from right to left to mirror an object, or manually moving vertices to overlap polygons.
The default setting for all objects is that Culling is Off, you will need to set it manually if you want it to be ON for an object. 
    • ON (drawn on one side)
      The polygons being folded will not show up on the other side, they will be hidden completely.

    • OFF (Draw on both sides)
      Objects will be mirrored to the other side with all folded polygons showing.

To manipulate an object while hiding the other side, turn Culling ON.
To flip or mirror an object and have it show both sides, turn Culling OFF.

Drawing Mode

You can change the layering effect of objects to achieve different results.
The default drawing mode for every object is Normal, you will need to set any exceptions manually. 

※We are currently in development, and layer effects to Live2D SDK for Android(Java) possibilities are under consideration, please contact us for details.
  • Normal
    The Object will appear exactly as it does in the texture file.

  • Overlay (formerly: Screen)
    Gives the layer a highlighting effect, fit for shiny or transparent objects

  • Multiply
    Makes the layer darker which effects the parts below it, works well with shadows.