Cubism Modeler‎ > ‎Deformers‎ > ‎

01. What are Deformers?

Cubism can make any piece of artwork move by assigning polygons to the parts, but sometimes it is too time consuming to create motion by manipulating individual vertices of every part you would like to move.
So in comes the Deformer tools: you can move several objects at once, and manipulate them while keeping the hierarchy and original polygon assignments intact!





Deformer Panel Legend



 No name  Description
 1  Select deformer  Select the deformer
 2  Create deformer  Create a new deformer
 3 Name  Decide the name of the new deformer
 4  Destination part  Assign the deformer to the selected part*
5  Associated Deformer
 Select the parent of new deformer * *
6  Types of deformer  Specify the type of deformers (Rotation or Curved Surface)
 7  Number of Bezier Divisions
 Number of conversion Devisions
In the case of a curved surface deformer: sets the number of Bezier divisions.
In the case of a curved surface deformer: sets the number of conversion divisions
 8  Set to the the parent of the selected object (curve/image)  When checked, it will be set as the parent of the object that the new deformer will apply to.

        Deformer Type

Cubism is capable of creating two types of deformers:

・Rotation Deformer
Using the rotation deformers, you can move parts around an axis as though the model had bones.
It's called a
"rotation deformer" but it is possible to use it to move parts with or without rotation.

It is possible to use this function to scale parts, and even adjust the transparency, but
it is not recommended as it may visually conflict with other deformers that affect the same part.


Curved Surface Deformer
Curved surface deformers are used mainly to warp parts and quite literally de-form them by pulling and moving the points on the deformer's surface.
Similar to the rotation deformers, you can also adjust the transparency of the parts according to the deformer, but it is recommended to refrain from doing so as it might conflict with other functions.




        Deformer Hierarchy (Parent-Child Functions)

Deformers can be applied to parts with varying levels of effect, such as assigning a separate deformer to each eye (2 child deformers, one to the left eye and one to the right eye), and then applying a higher (parent) deformer to control the movement of them both at the same time.
This makes it easier and more uniform when creating motions of the eyes when the character will glance in different directions.


The Parent-Child relationship works so that the Parent may affect the Child, but the Child may not affect the Parent.
「Moving the parent deformer will move the child deformer, but not the other way around」


Moving the Parent Deformer

 
Moving one of the Child Deformers

Warping the Parent Deformer


Warping one of the Child Deformers