Cubism Modeler‎ > ‎Basic Operation‎ > ‎

07. Display


    About Display Options

From the [Show] view menu, you can change the display options to fit your editing needs.





  
  Display options menu


Here you will find tools to control the way things are displayed on the editing canvas

Show Grid
             When enabled, it will display a grid on the canvas.

Hide Selected State
Enabling this option will disable highlighting of the polygons on the selected drawing object.
This tool allows for maximum clarity when checking how a part is responding to editing.

Show Deform Path
When enabled, will show the deform path for objects affected by it.



  
  Texture Quality display options


It is recommended to use [High Quality Mode] to ensure the best results, or switching to it during the final stages of editing.

High-Quality Mode
Displays the texture exactly as it is in the original image file.
This mode may slow down operations on machines with lower specs.

Standard Mode
Speeds up the display of the texture by showing a smaller size of the texture image.

Fast/Outline Mode
Reduces the texture even more than the previous mode
Use this mode when there is considerable load on the processing power of your machine.



  
  Rendering Method


After the update to Cubism 2.1, Modeler has been improved to be compatible with SDK-specific display functions,
Unless there is a specific reason to change the rendering method to fit an older project, please use the Standard  Rendering method (for 2.1)

Please visit this page to learn more about 『Changes to the Rendering Method in 2.1』.

Rendering method Standard for 2.1 (recommended)
Displays the texture using the standard default settings.
May slow down PCs with lower specs.

Rendering method Compatible with Editor 2.0
Uses settings of Editor 2.0 to accommodate older projects that do not display correctly using the standard settings.

Rendering method Compatible with Unity & Android SDK
            Renders the texture to fit the display settings of Unity and Android SDK.


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