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03. Basic operation of the Timeline

Once you're done with the Model, you can create motions.

Creating motions is as simple as creating keyframes and letting the Animator do the rest. This section describes the basic operation of the timeline for editing the key frame.


    Basic operation of the Timeline

Shown below is what the keyframe track looks like if you click the button next to the timeline name. the details can be opened and closed whenever you need to work on the details.

There are three types of controllers for Keyframes.

Track
The blue bar is the universal controller of all the properties under that particular model or gorup.
you can control the start and end of the pink bar by dragging the left-right arrow button.
Editing the keyframes in this track will affect all the properties of the model or group.


Property Group
This track is colored Green.
Property Group tracks control that particular set of variables without affecting the other groups, this way you can edit different properties separately.


Property

The Yellow Track.
It seperates all the parameters and controllable properties of the model created in Modeler, so you can edit each part of the model in great detail without affecting any others.

The Placement and Opacity of the Model can be controlled from here, using the [position], [opacity] and [Zoom] properties.
This is the part that we established in the previous guide page when importing the Model, by placing it in the screen and resizing it to fit. It can be controlled either way.


Inserting Keyframes

you can create a Keyframe by clicking on a spot in the pink track while holding down [Ctrl] on the keyboard.

          Keyframes can also be added by clicking on an empty spot in the track and changing a parameter fvrom the palette, it will be created
          automatically.

          Using this method, you can add keyframes in batches to each selected property group, or to the universal track.


Deleting Keyframes

Keyframes can be removed by clicking on the unwanted keyframe while holding down [Ctrl]

it can also be removed by clicking the unwanted frame and pressing [Back Space] or [Delete] buttons on the keyboard.

Removing a keyframe from the universal track will remove the corresponding keyframe from all the property group tracks.
          This way you can remove keyframes in batches instead of clicking through all the property group tracks.

Copying and Pasting Keyframes

Copying a Keyframe can be done by selecting the desired keyframe and pressing [Ctrl] + [C] on the keyboard.
Cutting it is also possible, using [Ctrl] + [X], and pasting it with [Ctrl] +[V]


Moving the Keyframe

It is possible to move the keyframe by clicking on it once, then continously click again while sliding it to where you would like to move it.

If you select more than one keyframe, you can move all of them at the same time.


Adjusting the spacing between Keyframes

Select the range of frames you would like to edit, and bring up the menu by right-clicking on them and selecting the [Adjust Interval] item.

Or you click this button.

When the [change interval] dialogue opens, adjust the value to your liking and apply.


Hiding unnecessary parameters from the motion controlls

          Sometimes the project will be using an SDK to automate some motions such as breathing, or hair being affected by physics, in which case
          you can hide the properties that control those particular parts.

To hide the parameters, you can use a feature called [Shy].

When [SHY] is turned on, click on the [-] button on the left of each property name you would like to hide.


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