Update History


2.1.16 (2016/11/09)

Modeler
- Rewrite the info about clipping mask.
- Fixed issue that specific PSD file can't be imported.
- Added sample data『Gantzert & Felixander』to「Sample Model Collection」.
- Added sample data『Tororo Hijiki』to「Sample Model Collection」.

Animator
- Added sample data『Gantzert & Felixander』to「Sample Model Collection」.
- Added sample data『Tororo Hijiki』to「Sample Model Collection」.



2.1.15 (2016/09/05)

Modeler
- Fixed issue that layer name incorrectly when PSD file import.



2.1.14 (2016/08/16)

Modeler
- Rewrite the text at blend mode menu.(Chinese and Korean version)
- Fixed issue that default export SDK version.

Animator
- Fixed issue that error message shown when loading canx file at Animator for Mac(Korean version) .
- Fixed issue that change can't be applied on export image's size setting.
- Fixed issue that canx file can't be loaded when audio file name contains Japanese.
- Fixed issue that audio file name contains Japanese can be added.



2.1.13 (2016/08/04)

Modeler
- Fixed issue that application be crashed when clicking on the separate palette from Cubism Editor.
- Fixed issue that low resolution drawable objects can't be shown clearly.
- Rewrite the info message about edit palette's rendering mode.

Animator
- Fixed issue that application be crashed when clicking on the separate palette from Cubism Editor.
- Fixed issue that low resolution parts can't be shown clearly.
- Fixed issue that exported image file(PNG format) mixed in image noise.
- Fixed issue that QuickTime loaded failure message be shown when Animator start up on windows 32bit version.



2.1.12 (2016/05/23)

Modeler
- Fixed issue that import fails for PSD files exported from certain applications.
- Fixed issue that deformers can't be multiple selections on deformer palette.

Animator
- Fixed issue that caused curve segments with minimal value changes getting sampled incorrectly during .mtn export.



2.1.11 (2016/05/02)

- Added Chinese and Korean user interface language support.



2.1.10 (2016/04/19)

- Fixed issue that .canx files can't be opened with QuickTime uninstalled.
As mp3 files aren't supported. please replace all mp3 files with wav files.



2.1.09 (2016/03/29)

Modeler
- Fixed issue that reimporting PSD files exported from other software than Photoshop fails.
- Fixed issue that, when editing deformers, "undo" doesn't work properly when dragging with Shift pressed.
- Fixed issue that the "undo" keyboard shortcut (Win: Ctrl+Z, Mac: Command+Z) doesn't work
  when setting "Z" as the hotkey for "Drag Scale".



2.1.08 (2016/03/15)

Modeler
- Fixed issue occurring in 2.1.07 that lead to .cmox load errors with specific PSDs.
- Fixed behaviour that occurred in 2.1.07 when selecting "New texture" during PSD reimporting.



2.1.07 (2016/03/10)

Modeler
- Improved PSD reimporting.
- Multiple PSD can be set as replacement targets for PSD reimporting.
  If due to a bug, etc., multiple PSD files are displayed in the reimport dialog, 
  you can select multiple PSDs while holding SHIFT pressed and perform the replacement on all of them.
- Fixed icon in the parameter change dialog.
- Fixed issue that invalid values can be set in the resize dialog.
- When selecting a deformer in the deformer palette, the same deformer will be automatically selected in the parts palette, too.
- (Avatar SDK) When exporting avatar parts, it's possible to format the name of the exported textures.

Animator
- Fixed issue that depending on the system locale, exported motion data (.mtn) is corrupted.
- Fixed issue that invalid framerate values can be set in scene settings dialog.
- Fixed issue that input is not working in the dialog for creating group tracks when the timeline is floating.
- Added cancel button to the cache settings dialog.
- Fixed issue that the icon in the license registration dialog is not displayed correctly.
- (Experimental) Markers are exported in motion data files (.mtn).



2.1.06 (2016/02/08)

Modeler
- Added menu item for resetting polygon settings.
- Improved automatic creation of polygons when importing from PSD.

Animator
- Added menu item to the Animator for opening the tool to create motion data from 
    audio accessible via "Help" -> "Open audio to motion tool".



2.1.05 (2016/01/29)

Modeler
- Improved PSD import
- Automatic creation of polygons on import will no longer result in some polygons being incorrect.
- You can now specify the inner margins of polygons.
-"Interval adjustment by size ratio" is working correctly again.



2.1.04 (2016/01/21)

- Fixed the issue that new objects can't be created right after launching the modeler.


2.1.03 (2015/12/24)

Modeler & Animator 
- [PRO only] Increased the upper limit of Curve Deformer divisions from 9 * 9 to 100 * 100.
    - Be aware that a high number of Curve Deformer divisions might impact performance in realtime projects like games.
     For realtime projects, try to keep the total number of divisions below 100. 
     (For example: 4 columns * 20 rows = 80 divisions).
    - For animated media projects, the number of Curver Deformer divisions can be set high without concern.
    ** Until the end of January 2016, you can evaluate this PRO feature with the FREE version. **

Modeler
- Added functionality to "Set Draw Order automatically" when importing PSD files. 
    The draw order values will be automatically set evenly spaced depending on the number of layers.
- Fixed the issue that Display Groups, that have all parts hidden, disappear when saving. 
- Replaced the "Use Template Draw Order" check box in the "Template Application Preview" window with a combo box:
- Selecting "Use Template Draw Order" will set the Draw Order to the Draw Order of the template.
- Selecting "Auto set Draw Order" will automatically set the Draw Order.
- Selecting "Don't change Draw Order" will keep the original Draw Order.
- Fixed the issue that on certain systems the "Curver deformer" button was not correctly displayed 
  in the "Create Deformer" dialog.
- Fixed an issue that values are reset by combining or separating two parameters while a templete being applied.


2.1.01 (2015/10/14)

Modeler 
- Fixed the export version selection in the export settings dialog.
- Fixed the display width of Deformer names in the Edit palette.
- Fixed the naming of the "Motion Folder" button when templates are used.
- Changed the initial ID for new Deformers to start from .00.
- Fixed the behaviour of display groups in the Parts palette.
- Fixed the issue that "Preview model with Live2D Viewer" resulted in two viewer instances getting started.
- Fixed instances where file dialogs were displayed in place of folder dialogs.
- Fixed the issue that deleting multiple rows at once was not possible in the "Target Settings" dialog.
- Fixed the issue that it was possible to enter negative values for the default draw order when selecting "New Parts" from "Parts Settings".

Animator
- Improved the visiblity of the play button when the size of the View palette is changed. 
- Fixed the number of digits that can be used as the fractional part of fade-in/fade-out values.
- Fixed instances where file dialogs were displayed in place of folder dialogs.


2.1.00 (2015/09/16)

Modeler

- Maximum movie/image output size increased from 640x480 to 1280x720.

- Clipping Mask has been added (SDK 2.1 required)
    - With the object to be masked being selected, specify the ID of another object to be used as a mask for Clip ID in Edit palette
    - You may specify multiple drawable objects separated by comma(s).
        Total area is clipped with multiple objects are selected as a mask (Union of sets).
    - When using new features introduced with v2.1 such as Clipping Mask for applications, 
        check whether or not Cubism SDK 2.1 supports your platform.
    - Use of Clipping Mask may significantly affect performance depending on platforms

- Enhanced PSD Import
    - Original PSD file remains intact after being imported, preventing image quality degrading in texture editing.
    - Auto polygon mapping thru PSD import has improved to make boarder polygons close to equilateral triangles.
    - PSD file can be imported into multiple texture files.
    - PSD file is processed with a artifacts removal process when being loaded into texture files for image quality.
    - Fixed the bug where image is degraded when imported into less than 50% of original size.
    - Fixed an issue that causes some part of texture becomes an illegal state when importing additional parts after initial PSD import.
    - Fixed an issue that breaks a link to PSD file when importing additional parts.

- Added PSD Re-import.
    - The original PSD file can be updated after the initial import and be re-imported.
    - Correspondence between the PSD file and each drawable object will remain.
    - Re-import will not function if textures are manually switched or Texture Reposition A or B is used.

- Improved texture edit mode.
    - Eraser feature has been added to Edit Texture dialog.
    - Single key shortcut has been added to Edit Texture dialog.
    - Added 'Reflect sideways' and 'Reflect Vertically' in the dialog.
    - Dialog menus are separately organized under 'Edit' and 'Polygon'.

- Added Reposition C.
    - The texture file generated from imported PSD can be repositioned without degrading quality. 
    (PSD file imported with legacy versions not supported)
    - Reposition A & B are put into the submenu.
    - Quality degrading issue for all reposition methods improved. Fixed the issue where transparent/opaque edges turns white.
    - Added a function to re-link between objects and correspondent PSD layers.
        - Some objects can be automatically updated and re-linked when Reposition C is used.
        - Select 'Texture' > 'Link selected Drawable Object with PSD layer' to link with target layers.

- You can freely select and edit multiple polygon vertices for scaling, moving, and rotating.

- Fixed the issue with inconsistent rendered result between Cubism Editor and
     Cubism SDK (Editor 2.1, SDK 2.1 or later).
    - Rendering methods have been integrated to the one used for the SDK for C++, 
    the SDK for Flash, and Live2D Viewer.
    - Some of the computation methods of Cubism Editor have now been integrated to 
    the one used for Cubism SDK 2.1.
    To use the legacy rendering methods for Cubism Editor, 
    Go to 'View' -> 'Rendering Method compatible with Editor 2.0'.
    - Part of the SDK for Unity and for Android will be modified to fix bugs.
     To use the legacy rendering methods used for Cubism SDK in Unity or Android, 
    select the method version in Live2D.setDrawMethodVersion()

- Enhanced right-click quick access menus.
    - 'Select Drwable Object' is added. Objects on cursor can be specifically selected.
    - 'Lock' is added. Object can be switched Lock/Unlock.
    - 'View' is added. Object can be switched Show/Hide.

- Window related features upgraded.
    - Hierarchical relationship of drawable objects and deformers can be edited by dragging objects and dropping on target deformer.
    - Drawable objects in Parts Palette can be switched lock/unlock and show/hide by rollin over buttons.
    - Palettes can now be independently docked and undocked.
    - Fixed an issue where Reset Palette Placement causes layout errors.
    - Notification dialog for version updates can be closed with a cancel button.
- Base point can be specified when changing the document (canvas) is resized. (e.g. Centered, Left)
- Avatar related features upgraded (Avatar License required). 
    - Color List and Specify Color added .to color switch methods.
    - Added an option for automatically laying out selected texture files.
    - Texture Noise Removal Tool can be applied when exporting parts.
    - Parts can be grouped in separate folders.
        partsID + following _(underscore) will be deemed a group name.
    - Export size can be set as low as 32 pixels.

- Other upgrades, bug fixes.
    - Maximum number of deformers was incorrectly set at 40 for FREE version. It is now set at 50.
    - Rotation deformer can now be controlled by entering specific values for rotation angle and scaling.
    - Fixed an error caused after reflecting Rotation Deformer.
    - Deformed polygons of drawable objects can be reset at any time. Select 'Menu' > 'Revert to original shape'.
    - 'Zoom In / Zoom Out Specifying Magnification' can now be selectively applied to specific parameter key forms.
    - ALT+drag on empty area now turns head (changes parameter).
    - Texture noise removal tool is improved for highly transparent pixels.
    - Improved memory usage performence.
    - Fixed an error caused when importing parts.
    - Fixed an issue that fails Live2D Viewer to launch on Mac.
    - Important notice regarding Clipping Mask is notified in pop-up dialog.


- Update.
    - Some of the menu items have been updated for both Japanese and English version.
    - Newly created drawable object is now placed on Reference Plane.
    - In 'View' > 'Fast Mode', the rendering method is changed to Nearest-Neighbor method.
        When using Zoom In / Zoom Out, pixels are maintained rather than being interpolated.
    - 'View' > 'Color Composite Mode (low-speed)' has been eliminated.
    - Rendering method 'Screen' has been renamed 'Addition (formerly Screen)'
    - 'Left eye smile', 'Right eye smile', and 'Body rotation Y', have been added to the default parameter list.


Animator

- Maximum movie/image output size increased from 640x480 to 1280x720.

- Fixed an error on Mac where a link breaks when loading a Animator file saved on Windows.

- 64bit version
    - Audio file (.wav) playback is now supported.
    - Fixed an issue where data in Material palette cannot be dragged and dropped on timeline.
    - Fixed an error with Lip-sync.
- Fixed the issue with inconsistent rendered result between Cubism Editor and
     Cubism SDK (Editor 2.1, SDK 2.1 or later).
    - Rendering methods have been integrated to the one used for the SDK for C++, 
    the SDK for Flash, and Live2D Viewer.
    - Some of the computation methods of Cubism Editor have now been integrated to 
    the one used for Cubism SDK 2.1.
    To use the legacy rendering methods for Cubism Editor, 
    Go to 'View' -> 'Rendering Method compatible with Editor 2.0'.
    - Part of the SDK for Unity and for Android will be modified to fix bugs.
     To use the legacy rendering methods used for Cubism SDK in Unity or Android, 
    select the method version in Live2D.setDrawMethodVersion()

- Other upgrades, bug fixes.
    - Fixed a bug where Y coordinate values are incorrect when running “Output Motion Data” > “Output Position”
    - Fixed an errors related to LDColor when loading model.
    - Fixed an issue where Reset Palette Placement causes layout errors.

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